Gaming Realms Achieves Profitability in 2021, Revenue Up 29%

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Gaming Realms achieved positive financial results in 2021, with a substantial increase in earnings of 29 percent. – Full Year Outcomes – iGB

The content producer Gaming Realms achieved a profitable financial year in 2021, with a 29.0 percent rise in revenue compared to the previous year, fueled by growth in its licensing operations.

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Gaming Realms achieved positive financial results in 2021, with a 29 percent increase in earnings.
The revenue for the twelve months ending December 31, 2021, was £14.7 million (€17.5 million/$18.7 million), a significant increase from £11.4 million in the preceding financial year.

Revenue from the licensing business rose by 48.0 percent year-on-year to £11.1 million, with content licensing revenue increasing by 35.8 percent to £9.1 million and brand licensing revenue experiencing a substantial increase of 122.2 percent to £2.0 million.

Gaming Realms stated that growth in its content licensing business remains a key focus for the group, adding that its performance in the financial year 2021 reflects the successful implementation of its strategy to expand its game portfolio and increase sales channels with more operators in Europe and the United States.

During 2021, Gaming Realms began collaborating with partners in five new regulated markets, including Italy, Romania, the Netherlands, and the US states of Michigan and Pennsylvania. Shortly after the end of the year, the developer also received a license in Ontario, Canada, and began trading in April 2022, while it launched in Spain in January 2022.

In addition to collaborating with these marketplace associates, Gaming Realms teamed up with 18 other partners in existing European and New Jersey territories in 2021 and brought on 10 more partners in these regions so far in 2022.

However, despite the increase in the licensing business, social publishing income decreased by 7.7% to £3.6 million for the year.

The developer stated that this was primarily due to currency fluctuations experienced in 2021, with a significant portion of transactions in this segment being priced in US dollars. On a constant currency basis, revenue dropped by only 1.0%.

Other noteworthy events in 2021 included Gaming Realms beginning to trade its common shares on the US OTCQX Best Market. Trading commenced last April after the developer upgraded from the Pink Market, and its shares now trade on the OTCQX under the ticker “PSDMF.”

Turning to expenditures, while operating expenses remained at £2.2 million, administrative expenses rose by 6.7% to £6.4 million, and marketing expenses also climbed by 6.7% to £379,230. Share options and related expenses surged by 87.8% to £699,194, although the developer did not mention any impairment charges for the year, compared to £499,422 in 2020.

Adjusted earnings before interest, taxes, depreciation, and amortization (EBITDA) expanded by 150.0% to £5 million, although Gaming Realms did not report other costs for the year.

The amount of intangible asset amortization was £3.

Gaming Realms reported a total of £216,834 in depreciation of fixed assets and £73,677 in impairment of intangible assets. Financial costs of £689,935 were only partially balanced by £26,496 in financial revenue.

Despite these expenses, Gaming Realms still achieved a pre-tax profit of £957,716, in contrast to a loss of £1.6 million in 2020.

The developer received a tax credit of £296,436 and, after accounting for a foreign exchange gain of £39,153 resulting from the translation of foreign currency operations, ultimately achieved a net profit of £1.3 million, compared to a net loss of £1.8 million in the previous financial year.

“2021 was another exceptional year for the Group, as we expanded our Slingo portfolio and entered new regulated online gambling markets, with revenue increasing by 29% and achieving our first profit of £1.3 million in this fiscal year,” said Michael Buckley, Executive Chairman of Gaming Realms. “Our core licensing business continues to grow robustly, with 35 new licensing and distribution partners secured throughout the year, supporting a 48% increase in the number of unique players enjoying our content globally.

“The Group has been dedicated to expanding its global reach during this period, which has laid a solid foundation for further growth in 2022, and we will continue to focus on expanding our presence in these regions.

“Momentum has certainly continued into this year so far, with us launching four new games and going live in Spain and Canada.”

Were constantly striving to broaden our product selection and tap into new markets. We’re thrilled to be collaborating with fresh partners and will be sharing further updates as they come to light.

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